
It's recommended to keep these setting low and compensate with SubdermalAmount.

#FALLOUT 4 ENBSERIES SKIN#
Higher values will return more light back to the surface of the object, and gives skin less a realistic appearance. Instead, low values here let light go through objects to be lit only on back side. These parameters do not work like the EpidermalMix. These parameters apply saturation to the diffuse texture. SubdermalDiffuseSaturationInterior=(0.0.) SubdermalAmountInterior=(0.0.) SubdermalDiffuseSaturation SubdermalDiffuseSaturation=(0.0.) These parameters are for the loser layer, to simulate light passing through a transparent or semitransparent object. Epidermal lighting is applied after the subdermal lighting. This parameter is how SSS is blended with vanilla skin and subdermal lighting. Normal skin color will turn to red, and it is recommended to only use SubdermalDiffuseSaturation as it fits better with skin lighting.ĮpidermalMix EpidermalMix=(0.0.) Not used by objects like wax candles or milk.ĮpidermalAmountInterior=(0.0.) EpidermalDiffuseSaturation EpidermalDiffuseSaturation=(0.0.)ĮpidermalDiffuseSaturationInterior=(0.0.) These parameters are for the upper layer, mimicking the upper layers of skin having brighter semi-transparency. I use ENBseries but no Reshade or Lighting Mods. It is especially bad in Far Harbour (see Screenshot). It seems that somehow my graphics become veeery ugly and pixelated when facing a light source. SurfaceBrightnessInterior=(0.0.) Epidermal Annoying Graphics/ DoF/ Lighting Issues - posted in Fallout 4 Technical Support: Recently Ive encountered a strange issue with my Fallout 4. SurfaceBrightness SurfaceBrightness=(0.0.) This parameter determines the overall performance and quality of SSS. This determines the distance at which SSS starts to show up on characters and objects that use it. Raising this number above "1.0" is not recommended, and may look bad in game causing neck seam issues. This parameter is the actual amount of SSS that is calculated in game. This feature is Weather compatible! EnableOldSSS EnableOldSSS=(false, true) EnableSeparateInteriorParameters EnableSeparateInteriorParameters=(false, true) Amount Amount=(0.0.)

No sunlight/Direct Lighting = no SSS effect. Many authors provide different performance versions, which have various features enabled or disabled, as well as, their individual settings adjusted. Disabling some of these features will provide better performance. SubSurfaceScattering Objects, Vegetation (grass) and Eyes are all dependent on sunlight. The EFFECT section is where users can enable or disable ENBSeries features such as depth of field and SSAO. These settings will vary depending on the texture installed, therefore, authors will often recommend a specific skin texture to use with their ENB Presets. Light can pass through objects to light the back side or return to the surface to help give off a glow, much like a glowing candle. Title:Image changes for video games ENBSeries for TES Skyrim, Results4, Results New Las vegas, GTA 4, GTA 5. Subsurface scattering (SSS) is an effect to give transparent objects, like skin or candle wax, a more transparent look.
